Tuesday, September 30, 2014

Updates on Thralled

This week, I worked on creating a few more concepts for refining how the water should look in the third chapter of the game when the main character Isaura enters into the slave ship through a boat.  The body water in the game represents the world of the dead, where Isaura's ghost, represented by her reflection in the water, dwells and interacts with her.  The Congolese believed that the world of the dead existed in reflective surfaces such as water and mirrors, which is why these elements are so important to them and are crucial motifs in our game as well.

playing with distortion of objects underwater!

playing around with how the surface of the water should be portrayed

Update and revision on the character! This was done a couple weeks back, but I recently enhanced Isaura even more, painting over some lower- res assets as well as also subtly defining her face a little more.  

She now has two faces! One default face and one for looking down at her baby boy :)



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