| the holds where she enters |
| exploring the underwater world where her ghost counterpart lives |
| exploring how to depict reflections in water, which is a big motif in our game |
| some crappy explorations of the masters room and crew room |
| the dark tunnel behind the master's room where she discovers another world behind the walls |
| the world outside the tunnel where the ghosts of slaves trapped in the ship are swimming about |
| exploring concepts of the inside of an African hut where remnants of the captain of there ship are found sitting on a throne |
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